package = "luawinapi" version = "1.3.0-1" source = { url = "git://github.com/oberhofer/luawinapi.git", tag = "v1.3.0" } description = { summary = "Wraps subset of WinAPI", detailed = [[ Wraps a subset of of the Windows API. ]], license = "MIT/X11", homepage = "https://github.com/oberhofer/luawinapi" } dependencies = { "lua >= 5.1", "luacwrap ~> 1.3", "bit32" } local function make_plat(plat) local defines = { win32 = { "WIN32", "NDEBUG", "_WINDOWS", "_USRDLL", "WINVER=0x0600", "_WIN32_WINNT=0x0600", "_WIN32_IE=0x0600" }, mingw32 = { "WIN32", "NDEBUG", "_WINDOWS", "_USRDLL", "WINVER=0x0600", "_WIN32_WINNT=0x0600", "_WIN32_IE=0x0600" } } local modules = { ["luawinapi.core"] = { sources = { "src/enumwindow.c", "src/gdihelpers.c", "src/gen_abstractions.c", "src/gen_structs.c", "src/luaaux.c", "src/stdcallthunk.c", "src/luawinapi.c", "src/wndproc.c" }, defines = defines[plat], libraries = { "kernel32", "user32", "gdi32", "comctl32", "comdlg32", "Msimg32" }, -- luacwrap.h should be there incdirs = { "$(LUACWRAP_INCDIR)" }, -- luaxx.lib/.a/.dll should be there libdirs = { "$(LUA_LIBDIR)", "$(LUA_BINDIR)" }, }, luawinapi = "src/luawinapi.lua" } return { modules = modules } end build = { type = "builtin", platforms = { win32 = make_plat("win32"), mingw32 = make_plat("mingw32") }, copy_directories = { "doc", "samples" } }